Disciplines

Animalism

Some Kindred find a way of becoming one with their Beasts. Those who do are the masters of Animalism.

  • Bond Famulus
  • Sense the Beast
  • Feral Whispers

Auspex

Among the greatest gifts and worst curses afflicting vampires, the Discipline of Auspex allows Kindred to discern truth from lies, probe the minds of those around them, and perceive reality on a different level than other beings.

  • Heightened Senses
  • Sense the Unseen
  • Premonition

Celerity

The ability to strike fast, dodge blows, and escape pursuers allows Kindred to become extremely effective predators. Celerity enables vampires to move faster than any natural creature, though it does more than grant a supernatural speed, with vampires employing it actually appearing to think almost as fast as they act.

  • Cat’s Grace
  • Rapid Reflexes
  • Fleetness

Dominate

Dominate grants the vampire the ability to control the actions of others, manipulate their memories, and force living creatures into acts they would not perform of their own volition.

  • Cloud Memory
  • Compel
  • Mesmerize
  • Dementation

Fortitude

Much prized by immortals, For-titude grants the ability to resist physical and mental assault.

  • Resilience
  • Unswayable Mind
  • Toughness
  • Enduring Beasts

Obfuscate

For any hunter, the ability to hide, move without being seen, and employ camouflage proves vital. For the Kindred practitioners of Obfuscate, the Discipline provides the perfect cover to get close to a victim, disguise themselves as harmless, and escape when the heat grows too much.

  • Cloak of Shadows
  • Silence of Death
  • Unseen Passage

Potence

There is a popular saying among the members of Clan Brujah: “You only underestimate our strength once.” Potence is vitae-fueled strength above and beyond other vampires’ capabilities.

  • Lethal Body
  • Soaring Leap
  • Prowess

Presence

Most vampires are creatures of grace and lethality. Associated with horrific violence and devastating beauty, Kindred embody opposites, alternating between nightmare and dream depending on the onlooker and the vampire’s whims. Presence is a Discipline that expresses this bipolar existence. Used to attract victims or disperse them in fear, Presence allows crowd control, emotional manipulation, and enforced devotion.

  • Awe
  • Daunt
  • Lingering Kiss

Protean

Werewolves despise vampires for their possession of this ability. They consider it a mockery of their own nature, as undead beings become wolves or bats, bearing claws and gnashing fangs like one of their own. Yet, Protean has flowed through the Blood for almost as long as the Kindred have existed. The power to mutate, shift form, and become ever-deadlier preda-tors is as natural to the vampire as it is to the lupine.

  • Eyes of the Beast
  • Weight of the Feather
  • Feral Weapons

Blood Sorcery

While its origins are murky, the dreaded nature of Blood Sorcery is not. Few Kindred trust the wielders of a power that can manipulate the vitae in their veins and turn Blood into poison.

  • Corrosive Vitae
  • A Taste for Blood
  • Extinguish Vitae